Virtual Production

Could You Become a Better Filmmaker Using 3D Previsualization? 0

A website for animation competitions

A website for animation competitions

The good news about starting a blog is that it always gives me new challenges to face and experiments to try out. That could be from figuring out how to be more productive with my content, to determining which direction my blog structure will move towards. There’s always something to improve, test and learn.

I’ve given myself another obstacle for March, since it seems like I’m willing to stress myself out somewhat; I’m going to be starting an 11 Second Club animation project and see how far I can get with it.

I don’t necessarily feel like doing anymore book or video tutorials on how to learn Maya, so I’m going to be throwing myself into a project, which will definitely result in a poor attempt of animation.

Why poor?

My skills aren’t close to being good enough yet. I gave up a few times when it became too hard to learn Maya. I’ve done a lot of tutorials, and schooling, but my knowledge hasn’t been used for any independent projects until this one. Which is why I’m guessing the results are going to suck.


Entry Level VFX: Matchmoving in 3DEqualizer 2




Unless you understand a little bit about Post Production, a person who isn’t very familiar with the VFX process probably hasn’t heard much about the role of a Matchmover within a studio. It’s a part of Visual Effects that is seen often, but if the artist has done their job properly, it is almost unrecognizable.

Matchmoving is the process of combining live-action video footage with VFX; The goal is to create an accurate reconstruction of the camera, for use within a virtual environment layout, and for tracking purposes. It allows films to blend with realistic animations and effects seamlessly.

This allows CGI and film to line up so that Optimus Prime looks like he’s walking around a city live in Transformers, or it’s to create the first down yellow line seen on television when you watch a football game, or the mouth animation in the Bush’s Beans commercial that makes us believe the dog is aware and speaking with the actor.

Like I mentioned in my last post, I’ve noticed how Matchmoving has been heavily integrated into the Virtual Production pipeline, especially in the area it must be required in, the process called Post-vis.


Previs Lecture Series: “Oz the Great and Powerful” 0


Photo Credit: The Third Floor, Inc.


It’s hard for me to explain all of the awesomeness I experienced attending this Previs lecture. Especially because I only had a limited form of documenting this, a simple pen and paper (and my memory). I started writing down full quotes in several areas of the presentation before they quickly moved on to the next slide. I was left deflated because they were meaningful quotes, explaining industry professional perspectives, but I couldn’t jot down my notes fast enough.

I’ve decided to just go ahead and describe the experience I went through when I attended, including the notes and concepts I could grasp at the time. I hope it helps you understand the impact Previs is making as an integral part of the filmmaking process.



So, on Saturday October 26th, I was lucky enough to be invited to a Previs lecture series put on by Loyola Marymount University and the Previsualization Society. I live in Anaheim, CA and it was a good 40 minute drive away to attend, but to me, I knew this was going to be well worth the drive. I had been waiting two weeks for this event.

Once I arrived at LMU, I found the campus to be larger than I had expected it to be. I found parking in the garage and found the general direction to head towards. I was thankful that the parking wasn’t being enforced over the weekend because the only spot I could find was where they usually valet.


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