Tips & Tricks

Where to Find Education for Previsualization 0

DDST_PVIZ_large

Jurassic Park Previs

 

I’ve been meaning to create a blog post on Brian Pohl’s suggestions for me when I asked him how one becomes a Previs Artist at the Previs lecture series event I attended in October.

If you’re just getting started in the subject as a student, as I am, he mainly tried to direct me towards the classes that are available at Gnomon School of Visual Effects; including the class he teaches for Previs and Animatics.

Of course, there are some prerequisite classes to go through before reaching his class. The prerequisite classes will help prepare you with your goals of becoming better storytellers and communicators within the process of Previs. These are the semester classes Brian recommended; please click the links for extended information:

 

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12 Principles of Animation 0

Bouncing Ball Animation

Bouncing Ball Animation

 

If you have any future goals to learn about Previsualization as an artist, animation will be part of your toolset to use to explain your great ideas. I can’t see any reason you wouldn’t have a need to learn animation as part of your generalist studies in Maya.

Here are some basic tips and guidelines to get you up to speed on where to start in basic animation principles for Maya.

The 12 Principles of Animation:

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3 Ways to Quickly Learn Autodesk Maya 2

Autodesk Maya

When I first started learning Autodesk Maya in 2010, it was in a school environment at Video Symphony. The Motion Graphics program I had been taking had a total of about 25 classes to go through in order to graduate with a certification in Motion Graphics for Post Production. It was towards the end of these classes, as I was starting the advanced module, that I began my introduction into Maya for the first time.

 

Autodesk Maya

When I first started learning Autodesk Maya in 2010, it was in a school environment at Video Symphony. The Motion Graphics program I had been taking had a total of about 25 classes to go through in order to graduate with a certification in Motion Graphics for Post Production. It was towards the end of these classes, as I was starting the advanced module, that I began my introduction into Maya for the first time.

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