Searching for my creativity 0

Overall, when it comes down to it, I use this blog as a search for my own creativity. I’d like my creativity to be challenged in the long term which is why i chose 3D animation as a subject of interest. Lately, I’ve been learning Maya again from the beginning. I purchased the Introducing Autodesk Maya 2016 book to get a better handle on modeling, rigging and animation. It’s both review and a learning of different areas and techniques that I’ve glossed over in previous efforts. It’s always been a difficult road for me to learn this program, and as interesting as it is, I have a hard time wrapping my brain around all the information this program takes to become better.

My interests range in different areas. As much as I want to get into VR, it’s still going to be a long term goal creatively before I get to that level. This is where I am.


Redefining Myself As A 3D-VR Hobby Blogger 0

As much as I enjoy writing, writing for people on a blog makes me self-conscious of what I say here. I haven’t found the right tone, voice or subject to make me too active on this blog yet.

To me, my writing voice sounds dry, but it’s just me trying to sound like I know what I’m talking about. As you’ll figure out shortly, I really don’t. I’m still exploring as I go. I’m sure I’ll get over it one day and start being more confident in what I have to say as time goes on.

A few months ago I nearly scrapped it all, but instead archived 15 posts, embarrassed from ever pushing the publish button on most of the things I’ve said to date. My personal animation projects as my topic of choice was going nowhere worthy of continuing for me. Not yet anyway.

I guess frustration got the best of me.

I had this feeling that I’d never understand or get this blogging thing right, whatever “right” is supposed to mean in the blogging world. I’m still not sure if I ever will.

I mostly wanted to start over from scratch after that realization. I felt that I could do much better.

As always, I’m an amateur and I do this as a hobby. I repeat those words like it’s my mantra because I do my best to keep any readers from having high expectations of me. Or, maybe I say it to keep me from having high expectations of myself!? Either way, I’m starting over and redefining myself as a hobby blogger.

In the last 6 months, my interests have gone from animation to Virtual Reality after buying a Google Cardboard in January. My past interests in Autodesk Maya have returned and I’m relearning the software with that area in mind.

My goals are to get a better understanding of Maya, Unity and the creation tools used for VR. We’ll need more people innovating and experimenting.

I’d like to become one of them and inspire other hobbyists to shape these areas with their skills and energy for years to come.

I’ll try to improve where I can, but I hope to grow this blog into something more active and entertaining. I’m starting that goal with this post.

I’ll try to make my writing and topics less cringe worthy on this new path, but I can’t make any promises.

Entry Level VFX: Matchmoving in 3DEqualizer 2




Unless you understand a little bit about Post Production, a person who isn’t very familiar with the VFX process probably hasn’t heard much about the role of a Matchmover within a studio. It’s a part of Visual Effects that is seen often, but if the artist has done their job properly, it is almost unrecognizable.

Matchmoving is the process of combining live-action video footage with VFX; The goal is to create an accurate reconstruction of the camera, for use within a virtual environment layout, and for tracking purposes. It allows films to blend with realistic animations and effects seamlessly.

This allows CGI and film to line up so that Optimus Prime looks like he’s walking around a city live in Transformers, or it’s to create the first down yellow line seen on television when you watch a football game, or the mouth animation in the Bush’s Beans commercial that makes us believe the dog is aware and speaking with the actor.

Like I mentioned in my last post, I’ve noticed how Matchmoving has been heavily integrated into the Virtual Production pipeline, especially in the area it must be required in, the process called Post-vis.


Is there a Future for 3D Graphics and Animation? 0



What led me to my education in Motion Graphics

I don’t know what you were doing in the fall of 2008 when the economy crashed, but I’ll tell you the path I was on at the time.

I had been working throughout my career in the hospitality industry. My main jobs were mostly in customer service; Bellman, Concierge, and some time spent at the Front Desk. It had always been rewarding to work with people who were travelers.

In my last position, I became an Auditor in the Accounting department. It was a dead-end job and I knew it, but it payed a reasonable wage to live my life pretty comfortably. I had worked my way into these different positions and assumed I would continue doing so. Without a college degree though, it was obvious that climbing the ladder any further in Accounting wasn’t going to come easily.


Why I’m Finally Ready To Begin My Blog 0



Starting all over again

After 13 months of non-action on this blog, and an e-mail offer to buy my domain name, I’m ready to give this blogging thing a serious effort. I figure that Fall is as good of a time as any, right? My lack of postings have been nagging at me lately, especially as I continue to pay yearly hosting prices. I have no excuses left in me.

One excuse I’ve had in the past, is having a fear of not being talented enough to post anything worthwhile, while exposing my failures in public. I’ve had paralysis analysis for too long; wanting this blog and my skills to be perfect before I begin. I’m slowly realizing, that this exposure isn’t going to get in the way for me any longer. Everyone has to begin somewhere, and it won’t be so horrible to see where this might take me.


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